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Agile Game Development With Scrum Practice Exam

Agile Game Development With Scrum Practice Exam


About Agile Game Development With Scrum Exam

The Agile Game Development With Scrum Exam assesses your ability to apply agile principles—especially Scrum—in the dynamic context of game development. From sprint planning to iterative prototyping, this exam focuses on adapting agile practices to handle the creative and technical complexities unique to game design and development teams.


Who should take the Exam?

This exam is ideal for:

  • Game developers and designers entering agile-based studios
  • Scrum Masters and agile coaches in the gaming industry
  • Project managers working on gaming or interactive media projects
  • Product owners managing game development backlogs
  • Students and professionals looking to specialize in agile workflows for games


Skills Required

  • Basic understanding of agile methodologies, particularly Scrum
  • General knowledge of game development pipelines
  • Problem-solving and iterative thinking
  • Team collaboration and communication skills


Knowledge Gained

  • Scrum adaptation for game development workflows
  • Handling cross-functional team roles (design, dev, art) in sprints
  • Creating and managing game backlogs
  • Utilizing prototyping and playtesting in agile iterations
  • Improving development through retrospective practices

Course Outline

The Agile Game Development With Scrum Exam covers the following topics - 

Domain 1 – Agile and Scrum Foundations in Game Development

  • Core agile principles and values
  • Introduction to Scrum and game studio workflows
  • Scrum roles and responsibilities in a game team


Domain 2 – Game-Specific Sprint Planning

  • Creating user stories for game features
  • Estimating tasks and velocity tracking
  • Planning sprints with iterative game development in mind


Domain 3 – Managing Art, Code, and Design Teams

  • Cross-functional team collaboration
  • Maintaining consistency between creative and technical outputs
  • Agile coordination across multiple disciplines


Domain 4 – Playtesting and Feedback Loops

  • Integrating playtesting in Scrum cycles
  • Using feedback for rapid improvements
  • Adapting backlog based on player insights


Domain 5 – Retrospectives and Continuous Improvement

  • Agile metrics in game dev teams
  • Retrospective practices for creative teams
  • Long-term project scaling with Scrum

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