Mobile Game Development Practice Exam
Mobile Game Development Practice Exam
About Mobile Game Development Exam
The Mobile Game Development Practice Exam is designed to assess your ability to plan, build, and deploy engaging mobile games. This certification measures your understanding of game design principles, programming with game engines, graphics and audio implementation, performance tuning, monetisation methods, and quality assurance. Whether you are an aspiring game developer, graphics artist, or technical lead, this exam helps you validate your skills and advance your career in mobile gaming.
Who should take the Exam?
- Game developers and programmers
- UI/UX and graphics artists
- Sound designers and audio engineers
- Technical leads and architects
- Students of game design or computer science
- Freelancers and consultants in game development
Skills Required
- Basic programming knowledge (C#, C++, or JavaScript)
- Familiarity with a game engine (Unity, Unreal, or Cocos)
- Introductory understanding of game design concepts
- Awareness of mobile platform constraints (Android, iOS)
- Problem-solving and creative thinking abilities
Knowledge Gained
- Core principles of mobile game design and user engagement
- Proficiency in scripting and using game engine APIs
- Techniques for creating and integrating 2D/3D assets
- Best practices for sound effects, music, and audio mixing
- Strategies for optimising performance and battery usage
- Methods for monetisation: in-app purchases, ads, freemium models
- Skills in analytics implementation and user behaviour tracking
- Approaches to testing, debugging, and deploying to app stores
Course Outline
The Mobile Game Development Practice Exam covers the following topics –Domain 1 – Fundamentals of Mobile Game Development
- Overview of game genres and core mechanics
- Mobile development pipeline and lifecycle
- Platform-specific considerations (screen sizes, input)
Domain 2 – Programming with Game Engines
- Setting up and scripting in Unity, Unreal, or Cocos
- Object-oriented design and component systems
- Handling user input, physics, and game loops
Domain 3 – Game Design Principles
- Level design, pacing, and difficulty curves
- Player progression systems and reward loops
- Balancing gameplay and replayability
Domain 4 – Graphics and User Interface
- Importing and managing 2D sprites and 3D models
- UI layout, menus, and HUD elements
- Animations, particle systems, and shader basics
Domain 5 – Audio and Sound Design
- Sound effect creation and integration
- Music implementation and adaptive audio
- Using audio middleware (Wwise, FMOD)
Domain 6 – Performance Optimisation
- Memory management and asset streaming
- Frame rate tuning and draw-call reduction
- Battery and thermal considerations on mobile
Domain 7 – Monetisation and Analytics
- Designing in-app purchase flows and virtual economies
- Integrating ad networks and mediation platforms
- Implementing analytics SDKs and interpreting KPIs
Domain 8 – Testing, QA, and Deployment
- Automated and manual testing approaches
- Debugging tools and crash-reporting services
- Packaging, signing, and publishing on Google Play/App Store